Seems that StrokeIt will crash if you delete a built in gesture then try to re create it later, if the conditions are right:
The instruction at "0x77e7650d" referenced memory at "0x00000001". The memory could not be "read".
To recreate the crash:
Bring up the command editor.
Under Chat Programs Highlight "Big Smiley [D]"
Click plus beside it.
Edit->Learn Gestures
Under 'Save As' drop down and select the gesture, D in our case.
Click the Remove Gesture and Confirm.
Close the window.
Edit->Learn Gestures.
New Gesture.
Type the gesture, D in our case.
-> it will either crash now or continue
Click Learn
-> now it will either crash or continue
Draw the gesture
If it does not crash by now it isn't going to, most of the time it does, 90% of the time, but rarely it will alow you to recreate the built in gesture you deleted earlyer. Otherwise you will have to create it when you relaunch the program.
I discovered this because I was training the gesture I to recognize my stroke, but Down kept getting detected, so I deleted Down and went through my list of actions looking for Down refernces to change when it first crashed.
Seems to have something to do with you deleteing a gesture that an action is already assigned to, then trying to recreate the gesture while that action is selected.